Swipe to live
Left and right change lane. Up jumps. That is the entire control scheme, and by the third hunt you will not be thinking about it.
How to play
Wolf Eclipse is simple to hold and hard to finish. Here is everything the game expects you to work out, written down.
Left and right change lane. Up jumps. That is the entire control scheme, and by the third hunt you will not be thinking about it.
Gold is score and currency. Moon Crystals feed the Eclipse Meter. A clean run without a single hit builds a combo that multiplies both.
A full meter fires on its own. For the length of it you cannot be stopped and gold pays double — so the dense stretch of trail you were dreading is exactly where you want it to land.
Reaching the end is the first star. Meeting the hunt's objective is the second. The third is a mastery score, and it is meant to take several attempts.
Each wolf carries a power, a pack bonus and an ability. On a hunt thick with obstacles, Ashfang's dash through one of them is worth more than raw power is.
A Head Start opens the hunt 300m along. A Second Wind shrugs off your first hit. Both are paid for in Gold, and both run out.
Objectives
The objective is stated on the briefing before you commit, and it is checked by the same rule that describes it — so what you were promised and what you are graded on cannot drift apart.
| Type | What it asks |
|---|---|
| Collect | Take a set number of Moon Crystals before the trail ends. |
| Untouched | Finish without taking a single hit. A Second Wind will not save this one — it counts hits, not endings. |
| Combo | Hold a multiplier at or above a given level at some point in the run. |
| Eclipse | Trigger the Eclipse at least once. |
| Score | Finish above a score the hunt names up front. |
| Distance | Reach a marker further along than the trail's own end. |
Screen by screen
Everything else you will find on the trail.
iPhone only at launch. No Android build is planned yet.