About us

A small studio, one game, no shortcuts

Umbral Works Studio builds games we would keep on our own phones. Wolf Eclipse is the first one we felt was finished enough to show.

Why a runner, and why this one

Endless runners went somewhere strange. The genre that started as a test of nerve turned into a test of patience — energy bars, timers, currency packs, an ad between every attempt.

We wanted the original thing back: a trail, a wolf, and one decision every half second. So we built a runner with a beginning and an end to every hunt, a reward you earn by running rather than by waiting, and nothing at all to buy.

What we will not do

  • No in-app purchases, no currency packs, no premium wolves
  • No advertising, interstitial or rewarded
  • No energy meters, no waiting to play again
  • No account required, and no analytics following you
  • No gambling mechanics, despite what the moon dial looks like
Ashfang, a grey wolf, under a full moon in the Moonlight Forest

How it is made

Three rules we held to

Earned, not sold

Every wolf, every skin, every supply is bought with Gold you ran for. If the shop could be paid into, none of the running would mean anything.

Nothing leaves the phone

Your progress lives on your device. There is no account, no server, no leaderboard uploading your runs, and no analytics package watching.

Finished, not shipped

Every screen handles being empty, being offline, and being on the smallest iPhone. Boring work, and the difference between a demo and a game.

The studio

Umbral Works Studio — Strada Lunii 14, Bucharest, Bucharest, 010101, Romania.

Written to, at hello@wolfeclipse.example, or by phone on +40 21 000 0000. There is a contact form too.

Come and run it

The first hunt takes about ninety seconds. The thirteenth takes rather longer.

iPhone only at launch. No Android build is planned yet.