Earned, not sold
Every wolf, every skin, every supply is bought with Gold you ran for. If the shop could be paid into, none of the running would mean anything.
About us
Umbral Works Studio builds games we would keep on our own phones. Wolf Eclipse is the first one we felt was finished enough to show.
Endless runners went somewhere strange. The genre that started as a test of nerve turned into a test of patience — energy bars, timers, currency packs, an ad between every attempt.
We wanted the original thing back: a trail, a wolf, and one decision every half second. So we built a runner with a beginning and an end to every hunt, a reward you earn by running rather than by waiting, and nothing at all to buy.
How it is made
Every wolf, every skin, every supply is bought with Gold you ran for. If the shop could be paid into, none of the running would mean anything.
Your progress lives on your device. There is no account, no server, no leaderboard uploading your runs, and no analytics package watching.
Every screen handles being empty, being offline, and being on the smallest iPhone. Boring work, and the difference between a demo and a game.
Umbral Works Studio — Strada Lunii 14, Bucharest, Bucharest, 010101, Romania.
Written to, at hello@wolfeclipse.example, or by phone on +40 21 000 0000. There is a contact form too.
The first hunt takes about ninety seconds. The thirteenth takes rather longer.
iPhone only at launch. No Android build is planned yet.